Clickable Culture   Official Research Blog of Phantom Compass
  iGame Radio to Spotlight Virtual Economies  
 
 
Posted 2005-10-24 by Tony Walsh
 
 
     
 
MacGamer.com reports that online broadcaster iGame Radio will be chatting with Jon Jacobs of MindArk and David Fleck, Marketing VP of Linden Lab: "Host Omaha Sternberg will talk about the in-game economies of both games, comparing the items-based economy of MindArk's Project Entropia with the land-based economy of Linden Labs's Second Life." I'll be interested in how this discussion is handled, considering that Project Entropia is a game, and Second Life isn't, but the two virtual worlds share some economic similarities. Second Life's economy is only partially driven by land--its content industry (driven entirely by users) is also a major economic stimulant; Entropia is somewhat notorious for its $26,500USD sale of virtual land to a single user.

iGame's discussion on virtual economies airs at 6pm Pacific Time.
 
     
 
   
 
  ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  1 Comments  
 
   
 
Comment posted by Tony Walsh
October 25, 2005 @ 8:26 am
     
 
The first half-minute of the interview lead-up showed that Omaha Sternberg didn't do her homework. She overlooked Second Life's items-based economy (stating that land-use fees run the economy), inaccurately stated that Second Life Basic Accounts are available for a flat fee (they are now free), and said that Basic account holders "aren't dedicated to the [virtual] world" in comparison to Premium Account holders (that's her opinion--I disagree), who pay on a "low monthly basis" (untrue, rates vary from under $10 to thousands of dollars depending on how much land you own). After this intro, I couldn't be bothered to listen to the rest of the trainwreck.
 
     
 
     
   
 
 
     
 
     
[ Detailed Search ]
Clickable Conversation
5224 comments
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL

Accessibility:

TEXT

Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.