Clickable Culture   Official Research Blog of Phantom Compass
  Ignoring Local Gamers  
Posted 2006-11-22 by Tony Walsh
I'm a bit annoyed with Toronto weekly NOW for failing to find a local connection in its story "Activist Gaming Takes Hold," that ran in last week's edition. It's great that NOW writer David Silverberg covered serious games such as Disaffected!, Darfur Is Dying, The Organizing Game and the McDonald's Videogame, but where's Pax Warrior? NOW is a local weekly, so why not cover Toronto-based game developer 23 YYZee? The studio's serious game Pax Warrior explores peacekeeping in Rwanda and incorporates social studies and history curricula for classroom use. The game was licensed for free to over 200,000 Canadian high school students--that's a generation of potential "activist gamers." NOW clearly dropped the ball on this one.

As an occasional source for the mainstream media, it frustrates me when domestic media outlets go for international talking heads instead of local experts. Earlier this year, Canada's Exclaim! magazine ran a weak piece on Alternate Reality Gaming without one Canadian connection (despite some very obvious choices). I was approached by a producer a month ago about a Canadian TV documentary on MMOs, but he wasn't looking for my participation, only my list of international contacts. Admittedly, I'm crying sour grapes here, but I could have added to the NOW piece on "activist gaming," having written a semi-satirical call to arms for Sims Online players (featured in Canada's Shift Magazine), having once been "disaffected" as a Kinko's midnight shift worker in downtown Toronto, and currently teaching at "The City College" in a Game Design program geared towards serious games. The CBC (Canada's national public broadcaster) has covered Second Life a few times, but doesn't have a great track record for involving Canadian subject-matter experts--here's a recent example (I could have told them it was a non-news item, pointing to earlier precedents).

I'm left wondering how local experts can be more often or more easily recognized by local media outlets. I feel like the burden of blame lies on writers and producers for not doing their homework (flipping through Sources doesn't count as research), but maybe part of the problem is a lack of local visibility. There's a catch-22 at play here: The less local media outlets feature local experts, the less often local experts will be seen, and the less likely they'll be featured. Hopefully this post will soak up some Google juice, although evidence suggests most MSM researchers don't actually use search engines.
  ... share via email digg bloglines fark reddit newsvine simpy blogmarks magnolia  
[ Detailed Search ]
Clickable Conversation
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'

yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?

I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please

Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool

Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please

It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?

@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy? get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?

The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?

Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock

Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL



Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.