Clickable Culture   Official Research Blog of Phantom Compass
  Ignoring Spammers in ‘City of Heroes’  
 
 
Posted 2007-09-12 by Tony Walsh
 
 
     
 
A software update to the massively-multiplayer game City of Heroes yesterday included a chat command ("/ignore_spammer") intended to give players the ability to mute and report spammers sending out "tells" (personal chat messages) advertising gray-market services such as real-money trading web sites.

This sounds like it could be a good idea at first, but I think the maintainers of the game are ultimately in for some headaches. First of all, the /ignore_spammer command is meant to be followed up with a /petition command--so that's doubled the number of potential customer service calls where spammers are concerned. Secondly, what's to stop players from maliciously applying /ignore_spammer to those they wish to incriminate? If each case has to be reviewed individually--perhaps involving digging into chat records, or mediating disputes--that's a hell of a lot of work. Not to mention that /ignore_spammer won't stop the City of Heroes equivalent of raining gnomes or other non-chat-related spamming. I have to assume spamming in City of Heroes is problematic enough that adding a spam-specific new chat command was worth it, but the system doesn't seem very well planned.
 
     
 
   
 
  ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  1 Comments  
 
   
 
Comment posted by Tambit
October 11, 2007 @ 2:42 pm
     
 
As a long-time CoH/CoV player, I can attest to the fact that no, spamming is not a big deal. In fact, it has only started very recently.

Yes, it will cause more problems, but generally it is easy to tell if someone is a spammer. They generally have cryptic names and characters or accounts that are very new. Also, it's fairly difficult if not impossible to have a raining gnomes type of situation.
 
     
 
     
   
 
 
     
 
     
[ Detailed Search ]
Clickable Conversation
5224 comments
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL

Accessibility:

TEXT

Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.