Clickable Culture   Official Research Blog of Phantom Compass
  Keeping ‘vSide’ Clean  
 
 
Posted 2007-08-17 by Tony Walsh
 
 
     
 
Developer Doppleganger has annexed its original Lounge offering with the newer, larger virtual world vSide, but can the company maintain the same squeaky-clean standards it tried to apply to its initial offering? With a larger world comes a larger user-base, and from what I've read on official vSide message boards, Doppleganger takes an active, hands-on approach to moderating its community. Maybe it's only obvious to me, but hands-on community moderation not only doesn't scale well, but is often inconsistent (moderators don't necessarily share the same standards or opinions).

The User Guidelines for vSide state that users are expected to "be nice," "be respectful," and "have fun," while refrain from "hatin'," "cybering," and sharing personal information. The User Guidelines suggest (but don't state) that the target age for vSide users the same as The Lounge, which was open to users aged 13 and above. What I'm wondering is how long Doppleganger's moderation team can hold out against a growing, hormonal user-base. Will vSide's current User Guidelines and policing strategy work long-term? Only at substantial expense, in my opinion.
 
     
 
   
 
  ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  0 Comments  
 
   
 
 
     
 
     
[ Detailed Search ]
Clickable Conversation
5224 comments
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL

Accessibility:

TEXT

Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.