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  Linden Lab Separates ‘Second Life’ Product From Platform  
 
 
Posted 2007-09-05 by Tony Walsh
 
 
     
 
Yesterday, Linden Lab split Second Life, its virtual world product, from the Second Life Grid, its virtual world platform. The new distinction isn't as subtle as it might seem at first glance--traditionally, the Second Life brand had referred to the entire package, but now Linden Lab has created two distinct packages it can maintain (or sell) somewhat separately. Second Life (the product) could be seen more as an experience than a technology, and therefore could be offered on a variety of platforms, through Linden Lab or a third party. Second Life (the current platform) is, we are lead to believe, destined to be open-sourced, and may eventually be able to be operated by anyone with appropriate resources.

To support the separation of product and platform, Linden Lab launched SecondLifeGrid.net, a resource for those looking to use the Second Life Grid in professional or academic settings, and the Second Life Global Providers program, aimed at bringing international communities to the Second Life Grid. One step closer to a "3D web?" Depends on whether or not the Second Life Grid becomes an open source standard. Given the age of the 4 year-old platform, I'm not sure there's going to be a rush to adopt the technology.
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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