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  Meta Social Networks For Virtual Worlds  
Posted 2007-09-21 by Tony Walsh
In an age where online social networking services are a dime a dozen, two more have recently arisen from the primordial muck of the metaverse. Koinup aims to provide a social network for residents of "all virtual worlds," where users can meet, mingle, and share media. Ning-based Virtual Worlds Connect describes itself as "The community for professionals involved in virtual worlds." With genuine respect to the creators of these latest online two networking services, I don't see the need for either. Virtual worlds already facilitate social networks, and I've already sunk dozens of hours into forming in-world relationships. Neither Koinup nor Virtual Worlds Connect will import my relationship data from virtual worlds. Why join a network about networks if the networks aren't working together?

Aside from the lofty promises of the recently-announced Metaplace, virtual worlds don't seem to want to play nicely with third-party services, instead relying on users to kludge things together, like Rupture, which harvests profile data from participating World of Warcraft players. I just can't stomach the idea of re-friending my contacts every time a new social network comes along. Nothing personal, Koinup and Virtual Worlds Connect--we just weren't made for each other.
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