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  My New Crush: ‘Tower Defense’  
Posted 2007-11-07 by Tony Walsh
Please help me. I've become hooked on the dangerously-addictive Flash game Desktop Tower Defense after playing it under a dozen times. The first time I was exposed to the "tower defense" concept was through a custom-made Warcraft III mod (like this one here) one of my students showed me last year. The idea is simple: Plan, build, and maintain a defense system which automatically destroys waves of brainless attackers. The Warcraft version didn't pique my interest--it seemed too "busy," but the Flash version cuts to the chase, throwing out the fancy graphics in favor of finely-tuned game-play. The addictive nature of the game--for me, anyway--is in discovering optimal strategies for play given that the configuration of in-game defenses is limitless.

I keep thinking about what I'd do to make my own game in this genre. I'm imagining a Road Warrior scene, shot from above, where the "tower" to be defended is a moving convoy of tricked out roadsters and off-road vehicles. Start from your home base with a tanker full of oil, upgrade and repair your defenses at each checkpoint, manage precious resources such as fuel and ammunition... if only there were a few more hours in a day to work on this...
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Comment posted by Satchmo Prototype
November 7, 2007 @ 3:25 pm
Wait til you start spending hours on YouTube watching other people's games! I always thought a slight tweak of Tower Defense to make it a multiplayer game would be fun. One person is the attacker and one is the defender.
Comment posted by Tony Walsh
November 7, 2007 @ 4:15 pm
With you on the multi-player. Even if it wasn't real time. Just pulling in data from an XML file of user-submitted attack waves would make the game so much more versatile.
Comment posted by Jos 'Hyakugei' Yule
November 7, 2007 @ 4:50 pm
Mummmm, car wars. Sigh.
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