Clickable Culture   Official Research Blog of Phantom Compass
  ‘Neverwinter Nights’ Is Dead, Long Live NWN2  
 
 
Posted 2006-05-29 by Tony Walsh
 
 
     
 
It seems like only last month I was marvelling at how 2002's online RPG Neverwinter Nights was still being officially supported through incremental upgrades and content additions. Sadly, this support was cut on May 5, according to Steel Wind, project coordinator for DLAdventures, a sanctioned third-party content developer. While there doesn't seem to be an official announcement yet, it appears that Atari, the publisher of Neverwinter Nights is cancelling all future content (official and sanctioned third-party) and software upgrades for the game.

Steel Wind alleges Atari wanted to prevent DLAdventures' upcoming content release interfering with the launch of Neverwinter Nights 2. While the cancellation is perfectly understandable from a publisher perspective, the move has hurt a thriving community of third-party developers, some of whom are arguably responsible for the longevity of the original Neverwinter Nights, which is still available in stores. While Neverwinter Nights had to die some time, it's a shame it went out like this.
 
     
 
   
 
  ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  0 Comments  
 
   
 
 
     
 
     
[ Detailed Search ]
Clickable Conversation
5224 comments
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL

Accessibility:

TEXT

Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.