Clickable Culture   Official Research Blog of Phantom Compass
  Pirates Are the New Black—Now Even More Piratey!  
 
 
Posted 2006-02-20 by Tony Walsh
 
 
     
 
Pirates Are the New Black—Now Even More Piratey!
Image from Dogs of the Seas.
I had a chat late last week with author pal Liam O'Donnell, who informed me that kids are now meant to love the pirates. Yes. It's all about the pirates. Forget Harry Potter and Narnia--wizardry is no match for a bloody sabre, at least in terms of children's books. Judging by some upcoming and recent game titles, the game-o-sphere is about to get substantially more piratey, too. I've updated this list based on suggestions from n0wak.

Dogs of the Seas: Pirates, massively-multiplayer RPG style, built for web browsers with the Flash plugin.

Pirates of the Burning Sea: Less dogs, more burning. Massively-multiplayer pirate action, currently in beta-testing. Windows-only, I believe.

Yohoho! Puzzle Pirates: Cutesy, bloodless, multiplayer pirate game involving puzzle metaphors for crimson slaughter. A shame, really, but at least it's available for Mac OSX as well as Windows.

Pirates of the Caribbean: Apparently not at all based upon the Disney movie of the same name. Which is probably why this Xbox and PC game will walk the plank.

Pirate Battle: Coming out for the Nintendo DS and GBA, and involving fantasy elements such as monsters and the walking dead.

Sid Meier's Pirates!: Pirate strategy set in the 17th century Caribbean. Includes hot captain-on-captain action.

Tropico 2: Pirate Cove: Rule a secret 17th century Caribbean island full of Sea Dogs. Is there an echo in here?

Evil Stevie's Pirate Game: Invented by tabletop game overlord Steve Jackson. In his words: "This is a game, involving elements of both roleplaying and tactical combat, in which grown men and women sit on the floor and push toy pirate ships around, going 'Arrrr!'" First published in 1998. Obviously, ahead of its time.
 
     
 
   
 
  ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  6 Comments  
 
   
 
Comment posted by n0wak
February 21, 2006 @ 4:06 am
     
 
You forgot Orbital Media's "Pirate Battle"
http://www.orbitalmedia.com/piratebattle

as well as the Sid Meier's "Pirates" remake and Tropico 2: Pirate Cove. There's another game that I am forgetting, similar to Pirates but with more shipping and trading. Can't remember what it's called.
 
     
 
     
   
 
Comment posted by Tony Walsh
February 21, 2006 @ 9:28 am
     
 
Ah, very good! Not forgotten--overlooked. I'll update this post with these additions as soon as I'm done my morning coffee :)
 
     
 
     
   
 
Comment posted by gatmog
February 21, 2006 @ 11:08 am
     
 
Are you talking about the expansion pack to 1503 A.D., Treasures, Monsters and Pirates?

I only played the original game (which is indeed a lot of shipping and trading between settlements), but from the sounds of it the "pirates" aspect of the expansion is simply another element you must consider when navigating the high seas with your trade galleons.
 
     
 
     
   
   
     
   
 
Comment posted by liam
February 21, 2006 @ 12:13 pm
     
 
And for the little kiddies and pirate-challenged, there's this fun flash-based time-waster: Sea Pirates

Arrr!
 
     
 
     
   
 
Comment posted by n0wak
February 21, 2006 @ 8:12 pm
     
 
Remembered two more big ones:

Uncharted Waters Online - Koei's pirate MMORPG
and the much ballyhooed Galleon

Still not the game that I am trying to remember, though. Maybe it exists only in my head...
 
     
 
     
   
 
 
     
 
     
[ Detailed Search ]
Clickable Conversation
5224 comments
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL

Accessibility:

TEXT

Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.