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  NOTES- ‘Playing the Journalism Game in Virtual Worlds’  
 
 
Posted 2006-03-11 by Tony Walsh
 
 
     
 
Playing the Journalism Game in Virtual Worlds
ScreenBurn / Downstairs
Saturday, March 11th 12:00 pm - 12:30 pm

Why I chose to attend this panel: Co-presenters Peter Ludlow and Mark Wallace are pimping their new book, and I'm interested to see what they'll talk about. I was on a panel with Peter last year, and Mark will be part of the panel I'm moderating this year.

Wallace: Intros panel, talks about Peter Ludlow and the origins of the Herald. Explains how Second Life is an ideal world to cover because it isn't a game and it allows users to create content. The Herald reports on how virtual worlds are governed. Gives example of a controversial German designer's work in creating a model of a Nazi deathcamp. Talks about the notorious group W-Hat and other griefers. The Herald believes that the impact of virtual world griefing isn't any different from the real world. Compares presence in SL to presence on a web page. Virtual worlds aren't just about "play."

Ludlow: Is most interested in situations where players are forced to resolve disputes, often involving the game company. Goes over a story involving a resident dispute in SL, and how the mediator of the conflict was chosen: should it have been a resident or Linden Lab. Explains how Linden Lab "completely fucked up" the negotiations. Relates the story of the "Second Jessie War" (previously reported in the Herald) and the building of the Jessie Wall. The moral? "Who cares about morals."

On his retirement: Ludlow says he got burnt out, but says maybe it's just a sabbatical.

Wallace: The Herald is always looking for correspondents because Second Life is too large to cover without help.
 
     
 
   
 
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