Clickable Culture   Official Research Blog of Phantom Compass
  Preview: “A Tractor”  
Posted 2003-03-14 by Tony Walsh
A Tractor (PC)

Publisher: The Island Network
Developer: The Island Network
Price: $Free
Availability: Download

"A Tractor" is, if you believe the Web site, "the future of tractor-related internet gaming."

Free to play, and very, very strange, A Tractor puts players on islands that other players control and/or create. The rest is really hard to figure out. It seems that one's purpose in the game varies with which island you're on, as the owner of the island has configured such settings as " you gain points to the speeds of the vehicles to what happens when you die. Some islands are about earning money and building businesses, some are about fighting, some are combinations of these and other features." Judging by what I managed to glean from their arcane Web site, a big part of A Tractor is vehicular combat... but there is also "Crowfighting." Nothing about the game makes sense to a newcomer, but for a 3.4MB download, I'm willing to try it out.

More detail can be found in the extensive New Player Guides, and since a picture is worth a thousand words, here are some screenshots from an upcoming upgrade to A Tractor:

Shot 1
Shot 2
Shot 3
Shot 4
Shot 5

Links not guaranteed for freshness.
  ... share via email digg bloglines fark reddit newsvine simpy blogmarks magnolia  
Comment posted by Tony Walsh
March 14, 2003 @ 6:06 pm
Thanks to Titus for the tip-off about A Tractor!
Comment posted by Titus
March 16, 2003 @ 1:51 pm
My favorite part is that, according to Screenshot 4, there are cruise missile toting tractors in this thing.

Clearly, this could be the best game ever.
[ Detailed Search ]
Clickable Conversation
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'

yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?

I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please

Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool

Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please

It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?

@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy? get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?

The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?

Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock

Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL



Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.