Clickable Culture   Official Research Blog of Phantom Compass
  Productive Play  
Posted 2006-09-04 by Tony Walsh
Last week I presented at a local game conference on the topic of "Productive Play," a subject I've been collecting intelligence on and writing about sporadically for about a year (presentation sources follow). In summary: "Blurring the boundary between working and gaming can create productive play. This 1-hour lecture compares and contrasts tasks associated with work and play, discusses 'the grind' associated with MMO play, and presents a case-study example of how airport screeners could become not only playfully productive, but more effective."

The notion of productive play has lately been discussed around the web: There's the idea of leveraging crowdsourcing through gameplay, something done effectively with the ESP Game and ineffectively with Google's licensing of the same; Even CNET's Harry Fuller gets into productive play while driving his Prius: "Constantly watching the mileage measurements on the Prius's little video screen is really a mobilized video game. It's NOT simply driving a car. How long can I coast and keep the mileage at '99.9?' If I use engine-braking down this slope, how much can I re-charge the battery? I did 48.9 MPG the last time I drove to Oregon, can I beat it this time?" It's encouraging to see these ideas spread, and I look forward to refining and expanding upon my thesis in future presentations.

I had originally planned to publish my "Productive Play" text, but I'm going to hold off as the presentation may evolve into a larger lecture, article, or paper in the future (just as it evolved from a collection of blog posts). I will, however, list the sources of the presentation for those who might be interested...

"Massively Multiplayer Personal Productivity"
Frank, Steven (2005)

Juul, Jesper (2005)
Half Real, MIT Press

"Treating Players Like Numbers"
Koster, Raph (2006)
Raph's Website

"Labor of Love"
Wallace, Mark (2005)

"Airport Screening Is A Badly-Designed Game"
Walsh, Tony (2006)
Clickable Culture

"Combining Online Games and Productivity"
Walsh, Tony (2006)
Clickable Culture

"Game Grind Just Another Job"
Walsh, Tony (2005)
Clickable Culture

"The Work of 'Warcraft'"
Walsh, Tony (2005)
Clickable Culture

"A walk in the World of Warcraft"
Ward, Mark (2005)
BBC News

"The Labour of Fun"
Yee, Nick (2006).
Games and Culture, 1, 68-71.
  ... share via email digg bloglines fark reddit newsvine simpy blogmarks magnolia  
[ Detailed Search ]
Clickable Conversation
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'

yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?

I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please

Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool

Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please

It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?

@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy? get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?

The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?

Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock

Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL



Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.