Clickable Culture   Official Research Blog of Phantom Compass
  ‘Project Gotham Racing 4’ Impressions  
Posted 2007-11-05 by Tony Walsh
I spent about a week in Quebec City a couple years ago for my honeymoon. Playing Project Gotham Racing 4's Quebec City tracks, I swear I could spot the B&B where my wife and I stayed. Certainly human memory is flawed, but my impression is that PGR-developer Bizarre Creations did a spectacular job of recreating the city streets. The mirroring is so well-done that over the entire course of the track I never felt lost, passing by many of the sights and tearing up many of the streets I'd spent days wandering around as a tourist. It's rare to be able to practically navigate game-space based on real space.

Having raced through a number of other tracks and logging only about two hours of game-time so far, I'm happy to report that Project Gotham Racing 4 has plenty of appeal for those not keen on driving games (such as myself). Whereas the Forza series seems to be more of a driving simulator, PGR4 simplifies the experience. Overall, it appears PGR4 is just more of the same PGRness offered by previous installments in the series. Even Bizarre Creations couldn't differentiate the latest version substantially, offering its own micro-review:
"PGR4 will feel familiar to fans of the series, but the difference this time is depth. More cities, a wider vehicle set, varied weather, bikes, and more multiplayer options than you can shake a stick at."
`Nuff said for now. I'm looking forward to playing PGR4 with friends, doubtless the multi-player action is more fun than driving solo. Thanks to the folks at Xbox Canada's PR firm for the review copy.
  ... share via email digg bloglines fark reddit newsvine simpy blogmarks magnolia  
[ Detailed Search ]
Clickable Conversation
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'

yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?

I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please

Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool

Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please

It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?

@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy? get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?

The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?

Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock

Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL



Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.