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  ‘Project Gotham Racing 4’ Impressions  
 
 
Posted 2007-11-05 by Tony Walsh
 
 
     
 
I spent about a week in Quebec City a couple years ago for my honeymoon. Playing Project Gotham Racing 4's Quebec City tracks, I swear I could spot the B&B where my wife and I stayed. Certainly human memory is flawed, but my impression is that PGR-developer Bizarre Creations did a spectacular job of recreating the city streets. The mirroring is so well-done that over the entire course of the track I never felt lost, passing by many of the sights and tearing up many of the streets I'd spent days wandering around as a tourist. It's rare to be able to practically navigate game-space based on real space.

Having raced through a number of other tracks and logging only about two hours of game-time so far, I'm happy to report that Project Gotham Racing 4 has plenty of appeal for those not keen on driving games (such as myself). Whereas the Forza series seems to be more of a driving simulator, PGR4 simplifies the experience. Overall, it appears PGR4 is just more of the same PGRness offered by previous installments in the series. Even Bizarre Creations couldn't differentiate the latest version substantially, offering its own micro-review:
"PGR4 will feel familiar to fans of the series, but the difference this time is depth. More cities, a wider vehicle set, varied weather, bikes, and more multiplayer options than you can shake a stick at."
`Nuff said for now. I'm looking forward to playing PGR4 with friends, doubtless the multi-player action is more fun than driving solo. Thanks to the folks at Xbox Canada's PR firm for the review copy.
 
     
 
   
 
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