Clickable Culture   Official Research Blog of Phantom Compass
  Real-Life Politico Campaigns in ‘Second Life’  
 
 
Posted 2006-05-28 by Tony Walsh
 
 
     
 
James Au of New World Notes reports that Long Beach, California city council candidate Brian Ulaszewski has extended his campaign into the virtual world of Second Life. I don't have anything good to say about the virtual-world campaign.

The campaigner's real name is Brian Ulaszewski, but his Second Life name is Brian Omegamu. In marketing, this would be called "brand confusion." On voting day, will voters who can't find Brian Omegamu on the ballot vote for Brian Ulaszewski? Another council candidate is named Bry Myown. What if another Myown started a Second Life campaign? Then voters will be dealing with two fake names and two real names, all starting with a "Bry" sound.

Few voters will be meaningfully exposed to Ulaszewski in Second Life. According to Au's report, residents of L.A. zip codes 90802, 90813, and 90814 are eligible to vote for Ulaszewski. How many active Second Life users are from the Long Beach area? How many are from eligible zip codes?

According to an article published on LongBeachPolitics.org, "only about 3,000 people (5-10%) vote in the Second District City Council races." The number of potential voters in Second Life has got to be far lower than this. I'll be extremely generous and say that out of the 3,000 people who will vote in this local election, 200 of them are Second Life residents [1]. These are people who could vote, but don't necessarily know about Brian Ulaszewski in real life or his alter-ego Brian Omegamu in Second Life--there are 11 candidates, after all.

How many voting SL residents will be aware of Ulaszewski's Second Life campaign? Let's say half, or 100 people (again, an overestimate). That's assuming there is some way to reach all eligible voters with information about the SL campaign. Second Life doesn't reveal real-world locations of its users, so voters can't be geotargeted in the virtual world.

How many of those aware of his campaign are likely to interact with it? Well, it's often said that response to a direct mail campaign is usually under 5%. Based on the U.S. census conducted in 2000, 70% of Californians responded. Just for fun, let's average these two and imagine that 38% of people aware of his campaign are likely to interact with it. That's an imaginary 38 people.

How many of those who have interacted with his Second Life campaign will vote? Let's say as many as voted in the 2004 U.S. elections. 64% of 38 leaves us with roughly 24 people who will vote.

How many will vote for Ulaszewski? Or is that Omegamu? Let's say we lose 3 voters because they don't see Brian Omegamu on the ballot, or mistakenly vote for Bry Myown. We're left with 21 people to vote for 11 candidates. At this point, does it even matter how many of them vote for Ulaszewski? One of the most recent council elections was decided by only 15 votes, so perhaps Ulaszewski has a hope after all.

In his article about Ulaszewski's Second Life efforts, Au writes "[L]ike the Internet-driven meetups which spearheaded so much of the campaigning during the last national election, particularly for Howard Dean, [Ulaszewski's] hoping raising awareness in here will translate into a base of supporters for the early June election." I hate to be the bearer of bad news, but Second Life is not the internet any more than an IRC chatroom is the internet. Any "meetup" is limited to dozens of attendees (or perhaps over a hundred if the meetup is divided into quarters across 4 blocks of Second Life space). This is nothing like the internet groundswell behind Howard Dean. It's a tempest in a teacup.

At the end of the day, I don't believe Ulaszewski's virtual-world campaign is intended to influence potential voters in Second Life. How can it, with only a (theoretical) two dozen voters? It's more likely that this is about getting Ulaszewski's name in the press. Like a recent BBC radio festival, 20th Century Fox movie debut, and major-label listening party in Second Life, this is all about show-biz and spectacle. The impact inside the virtual world is negligible, but "the first political candidate to use a virtual world to help build a coalition of supporters" [source: Au, 2006] could get lots of play in the media. Most outlets are extremely unlikely to deconstruct what a "coalition of supporters" really means. This is true not just in Ulaszewski's case, but any of these hyped events in Second Life. The virtual world is not the internet. You can't reach millions of people in a short period of time. At best, it's an environment conducive to slow, viral marketing aimed at thousands (not tens or hundreds of thousands) of people--but do thousands of people even care about your efforts?

[1] At the time of this writing, 114k Second Life accounts have logged in over the last 60 days. 75% of those users, or roughly (according to stats from March 1, 2006) are American. So there are roughly 86k active American accounts. Some users have multiple accounts, and some of the people who signed up 60 days ago no longer log in. This information gives us an idea of how many users are spread across the entire USA.
 
     
 
   
 
  ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  8 Comments  
 
   
 
Comment posted by SLHamlet
May 28, 2006 @ 2:22 pm
     
 
Thanks for the trackback, Zero. I'll leave it to Omegamu and Bukowski to speak for their campaign, but I gotta say, this is a serious misreading of what I said in the context it was in:

> "[L]ike the Internet-driven meetups which
> spearheaded so much of the campaigning during the last national election, particularly for Howard Dean, [Ulaszewski's] hoping raising awareness in here will translate into a base of supporters for the early June election." I hate to be the bearer of bad news, but Second Life is not the internet any more than an IRC chatroom is
the internet. Any "meetup" is limited to dozens of attendees (or perhaps over a hundred if the meetup > is divided into quarters across 4 blocks of
> Second Life space). This is nothing like the
> internet groundswell behind Howard Dean. It's a > tempest in a teacup.

First off, I'm not clear why you're making a distinction between SL and the Internet in general here; as I said, a Second Life meeting is *Internet-driven*, just as the Web-based Meetup site is. (And the Web actually isn't the Internet, either, since like SL, a web browser is an application run on top of a Net connection.)

I'm also not clear why it's relevant to point out that an SL meetup can only bring in a few dozen people, because the same was true for most Dean meetings organized on the Web and held at a volunteer's house-- the capacity for the average home is roughly that of a sim. And as you yourself said the paragraph right before that, "the most recent council elections was decided by only 15 votes, so perhaps Ulaszewski has a hope after all". Well, yes. Which is why I suggested that a series of meetups in SL which created a base of just a couple dozen engaged, passionate supporters could be enough to turn the election.

Dean needed a nationwide groundswell because he needed *millions* of dedicated supporters. For a small local election like the one at hand, the standards are considerably different. So it's odd to describe the SL meetup as a "tempest in a teacup" as if that were a bad thing-- in this case, a teacup is all that may be needed to make the difference.
 
     
 
     
   
 
Comment posted by Tony Walsh
May 28, 2006 @ 10:20 pm
     
 
Hiya, thanks for the comments.

You didn't originally write "a Second Life meeting is *Internet-driven*, just as the Web-based Meetup site is." Rather, you wrote "[L]ike the Internet-driven meetups which spearheaded so much of the campaigning during the last national election, particularly for Howard Dean, [Ulaszewski's] hoping raising awareness in here will translate into a base of supporters for the early June election." If you'd been as specific in your original statement as you were in your revised statement, I might not have felt the need to point out that SL does not equal "the internet." I don't know about your readers, but not all of my readers may understand that SL is not as open, distributed and unrestricted as the internet. I am fairly certain that at least one of my readers believes SL = Internet 2.0, and/or SL = Web 2.0. It is not uncommon for discussions of this nature to take place on the SL forums.

Why shouldn't I point out that a meetup in SL can only bring in a few dozen people? Frankly, it can't be pointed out enough. The way most people write about SL meetups, you'd think SL could entertain 200,000 people at a single event. In your article, you didn't mention how many people Dean's internet-driven meetups involved, but Dean's meetups were compared to Ulaszewski's SL efforts. If a reader was thinking "hmm, Howard Dean... Meetup.com... MoveOn.org," they might suppose we're talking about thousands of people here. We're not. We're talking about a handful of people. You didn't mention that in your article, so I did.

As far as this tempest in a teacup thing goes, yes, 1 vote can turn an entire election (*sigh*). In your article, Ulaszewski says "We have not met any Second Life residents who live in the district..." So I am being extremely generous in supposing that 200 people in his district are SL residents. That grossly overestimated number ended up getting whittled down to 21 potential SL voters divided among 11 candidates. Maybe one SL voter will vote for him. Maybe none will. Is campaigning in SL worth the effort?

Since Ulaszewski hasn't met any SL residents in his district, than why mount a campaign in Second Life? Because he gets to be "the first political candidate to use a virtual world to help build a coalition of supporters."

There are much better ways to get that 1 vote that will turn an election. One of the best is meeting real people who live in real neighborhoods, shaking real hands, and discussing real issues face-to-face. If Ulaszewski was running for councillor of the Moon, I'd forgive him for setting up a telepresence system. But he's got no such excuse.
 
     
 
     
   
 
Comment posted by Torley
May 29, 2006 @ 2:26 am
     
 
Best title I've ever heard today: "councillor of the Moon". :D

The first time I ever saw Brian Omegamu aka Ulaszewski's campaign was in the Metaverse Messenger--he had an ad. At first, I was confused: I thought it was for being a leader of a region in SL, or one of those "inworld governance" things. I went to the URL in the ad but wasn't sure how to understand it.

This really clears it up for me... thanx.
 
     
 
     
   
 
Comment posted by SLHamlet
May 29, 2006 @ 3:34 am
     
 
> Why shouldn't I point out that a meetup in SL
> can only bring in a few dozen people?

Pointing it out is fine-- the problem is implying that this fact makes them totally different from Dean's Meet-ups. But as I just noted, that's not the case at all-- on an individual numerical basis, they're quite comparable.

> Maybe one SL voter will vote for him. Maybe none
> will. Is campaigning in SL worth the effort?

The trouble here is implying as you do that they're using SL as a main means of campaigning, when my post clearly states they're also using other avenues, with MySpace as a more effective Net-based tool so far, and that they consider the SL meetup as a theoretical campaign venue. ("I think as SL increases residents it can be a more viable tool in local elections," as the candidate himself says.) Doing a long quantitative analysis of how many eligible voters might be in SL sort of muddies this.

> One of the best is meeting real people who
> live in real neighborhoods, shaking real
> hands, and discussing real issues face-to-face.

Highly debatable, since driving from neighborhood to neighborhood (especially in LA) is a long, taxing process, and any kind of door-to-door method is bound to generate as much negative reaction as votes. One of the great powers of the Meetup is connecting the most committed people on an opt-in basis on terms convenient to them. Engaging with ten eligible voters in SL on a person-to-person basis while they're in the comfort of their homes takes an hour-- how much time would it take to arrange that IRL?

Related to that, I thought my writing "help build a coalition of supporters", as opposed to "get people who will vote for him" would suggest that I was seeing the potential beyond a mere vote drive. That's something I'll clarify in a follow-up. Meanwhile, I notice Tom Bukowski put his own clarifications in the Comments to my blog, which are worth checking out:

http://nwn.blogs.com/nwn/2006/05/virtual_meet_up.html#comments
 
     
 
     
   
 
Comment posted by Prokofy Neva
May 29, 2006 @ 11:11 am
     
 
Um...re: "hmm, Howard Dean... Meetup.com... MoveOn.org," they might suppose we're talking about thousands of people here. We're not. We're talking about a handful of people. You didn't mention that in your article, so I did.

Could I point out that Howard Dean lost? And he lost because people like me picked a different Democrat, being unimpressed with inch-deep-mile-wide buzzy Internet campaigns run by 20-somethings high on mocha lattes. This latte stuff really drove us nuts, as they thought they could substitute New York Times coverage of their uber-trendy lifestyle and Internety stuff for real substantive political work with people where they live, on their issues.

I think the way to understand why this is worth doing, however, is explained by Reuben Steiger on his site, commenting on big business. It doesn't matter to big business whether there's 200,000 or 300,000 people in SL, whether 2 or 3000 people come to their SL parcel. What matters is the buzz clips they get in the media for doing the kewl thing, and the knock-on buzz they get for continuing to be perceived as uber cool, willing to appear virtually.

This Brian fellow whose last name in FL and SL we won't be able to remember (geez, couldn't he have picked one of those new SL names like "Rich" or "Commerce" or "Shackles?" LOL) could have a long-term plan for being the first cyber president, for all we know, or the first cyber UN Secretary General. So this could all be part of his long-term cyber strategy.

Seriously, he could use SL as a virtual office like anybody. Wouldn't he rather meet with even only those 300 zip-code sharers sitting at home in his underwear at 11 pm and clicking on stuff and remaining half AFK, then have to go out to the Rotary and eat rubber chicken and listen to them bitch about their heating costs? Of course he would!

Seems to me the Lindens, including Hamlet nee Linden, are overstating the social impact of their software, at least for now. It's mainly about the buzz, the knock-on for now, and the kewlness just to do stuff you couldn't ordinarily do (he could print a brochure/notecard in seconds for those 300 people, show them a video, and give them some freebie like a flexible prim cape all with a few clicks while he hangs on the phone in RL with his funders who really matter).

But Tony, you're being too literal counting the numbers. It's not about this guy in this zip code. It's about the *whole thing changing* and about all of us -- before we know it -- dealing with guys in zip codes like this on the Internet, all over.
 
     
 
     
   
 
Comment posted by thomasb
May 30, 2006 @ 11:35 am
     
 
Whoa, people! Give poor Brian a break. He knows that Second Life probably wouldn’t make a difference in the campaign, but he was willing to experiment. Here’s the deal: I (Tom Bukowski in Second Life, Tom Boellstorff irl) am a neighbor of Brian, who’s running for City Council in Long Beach. I’ve been participating in Second Life since August 2004, so we know something about what is and is not possible in Second Life. Brian is one of 11 people running for this city council position. He’s 29 years old, completely new to politics, and trying out all kinds of things to get people interested in the political process (something I have never been interested in until now). I mean, check out the Long Beach Party Project website! Without even being asked they did a little banner ad supporting Brian, a really nice one. Brian is out there walking the neighborhoods (I was with him in the homes of several voters just a few hours ago) and he’s had his campaign materials translated into Spanish, Cambodian, Tagolog, Thai, Vietnamese, and Indonesian, which is 5 or 6 languages more than anyone else in this campaign.

Brian has also been using MySpace to get more people interested in the campaign, so he’s been interested in how relatively new technologies can play a positive role in campaigns. I told Brian about Second Life and how I thought it was a really interesting platform for creativity, despite its various shortcomings. Since he was already getting 40 local artists to do an art exhibit supporting him, we thought we’d do a virtual version of the art exhibit in Second Life, just as an experiment.

We know that we probably wouldn’t reach a single voter who actually lives in the Long Beach Second District. But that wasn’t the point, nor was it a press grab (I don’t think Clickable Culture will sway the election, as much as I love it!). The point is that Brian was willing to go out on a limb and try something new. He took some time out of his busy campaign to try something in Second Life, knowing full well that it probably wouldn’t garner any votes, but who knows, maybe someone will tell someone who tells someone… and in any case it was interesting to see what possibilities might exist out there.

The virtual art showing and meet-and-greet Sunday afternoon (sl time) went well – about 20 people all in all saw the art and chatted with Brian. The art is still up in my Second Life house (Ethnographia, in Dowden) and others are viewing it on their own. Once again, we know that the experiment probably wouldn’t yield votes, but I’m still glad we tried it. Thanks, Brian, for being willing to try out Second Life and add something to the conversation.

Brian and all of his volunteers, including me, are really busy in this remaining week of the campaign, but feel free to check out his campaign website. I’ve been involved in all kinds of activism around the world for over 15 years; Indonesia, Russia, and in the US too, but I never really cared about politics itself. It’s meeting someone like Brian that makes me realize that I cannot concede the political arena.
 
     
 
     
   
 
Comment posted by Tony Walsh
May 30, 2006 @ 5:34 pm
     
 
Tom, thanks for the detailed background on this, it's great to hear that you two were looking at the Second Life campaign realistically. The way it sounded on New World Notes, it seemed like Ulaszewski expected tangible results comparable to the Dean efforts on the internet, depending on one's interpretation of "a base of supporters" or "coalition of supporters."

I can easily accept that the SL campaign wasn't intended to grab headlines, but it is the kind of thing you probably could have gotten the media to jump on if you wanted to. They're rabid for this virtual world stuff these days.

Anyway, good luck with the politicking, and thanks for the thoughtful, informative commentary.
 
     
 
     
   
 
Comment posted by thomasb
May 30, 2006 @ 6:25 pm
     
 
Thanks, Tony! From a hard-core politico perspective it was a failed experiment--I doubt Brian will get one vote from it, and I doubt many people in Long Beach will hear about New World Notes or Metaverse Messenger noticing the attempt. But at least it was trying something new and maybe will stimulate some discussion about how virtual worlds like Second Life could play some positive role in building (pixellated) "grassroots" interest in politics, rather than just giant banners saying "vote for me."

Who knows, maybe it will go the latter way, but I hope not, and hopefully others will keep on experimenting. For me and for Brian too I think, it was not a failed experiment, because it was trying something new. Thanks again!
 
     
 
     
   
 
 
     
 
     
[ Detailed Search ]
Clickable Conversation
5224 comments
on 4161 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL

Accessibility:

TEXT

Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.