Clickable Culture   Official Research Blog of Phantom Compass
  ‘ReGenesis’ ARG Wins Banff TV Award  
 
 
Posted 2006-06-15 by Tony Walsh
 
 
     
 
Canada's Xenophile Media, in association with Shaftesbury Films, won a Banff World Television Award for their ReGenesis II: Extended [read "Alternate"] Reality Game. As with the first installment of the game series, I was brought in to lead the game design and co-craft the interactive storyline for the second edition, which supplemented and extended Shaftesbury's TV series ReGenesis.

The game concluded this past Sunday, culminating in a simultaneous TV/web broadcast. Exclusive "live" web footage was available during the final TV episode of the season, allowing TV viewers with nearby computers to get alternate angles of the action from webcams within the fiction of the show. As far as I know, this technique hasn't been used before in cross-media entertainment (although if you know of any, I'm interested in more info).
 
     
 
   
 
  ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  2 Comments  
 
   
 
Comment posted by Secureplay
June 16, 2006 @ 8:25 am
     
 
Tony -

Congratulations! I must say I have been intrigued, but WAY TO BUSY for these ARGs.... can't someone make a "casual" ARG, they all sound "hardcore"? Or is that just my perception?

Steve
 
     
 
     
   
 
Comment posted by Tony Walsh
June 16, 2006 @ 8:35 am
     
 
Thanks, Steve. ReGenesis II was a two-tiered game, because Xenophile wanted to facilitate play by both casual and hardcore players. Each week, there was a 5-10-minute rich-media experience for the casual players available in the form of a structured (fairly linear) mission. Hardcore play involved all of the standard ARG stuff, and a different "faction" in the fiction of the experience. At times, the casual and hardcore factions seemed to be at odds, and at other times, alliances were formed.

There seems to be a movement in ARG design towards casual play, which I have always advocated. "The Lost Experience" is a pretty good example of this -- it's not too hard to play, and isn't too demanding on one's time.
 
     
 
     
   
 
 
     
 
     
[ Detailed Search ]
Clickable Conversation
5224 comments
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL

Accessibility:

TEXT

Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.