Clickable Culture   Official Research Blog of Phantom Compass
  ‘ReGenesis Extended Reality Game’ Wins International Emmy  
 
 
Posted 2007-04-23 by Tony Walsh
 
 
     
 
‘ReGenesis Extended Reality Game’ Wins International Emmy
Xenophile snags International Interactive Emmy award. Pictured from L to R: Thomas Wallner, Catherine Warren (Bell Fund Board Member), Keith Clarkson, Patrick Crowe. Photo: Gary Hayes.
A belated huzzah is due to Canada's Xenophile Media for their ReGenesis Extended Reality Game (II), which won an International Emmy award for Interactive Program (tied with Zinc Roe Design for Zimmer Twins). The game was produced in association with Shaftesbury Films, in parallel with two seasons of their ReGenesis TV series roughly between late 2004 and early 2006. The interplay between the TV and cross-platform game elements included numerous hooks, including seemingly-user-generated plot-twists, synchronized live events, and a gripping web/TV simulcast at the end of the second season.

I worked with Xenophile as a game designer and writer on both seasons of the game, collaborating closely in particular with Creative Director Evan Jones (now of Stitch Media), writers from the show, and Kolody Inc. (a Toronto-based creative firm which did a fantastic job of visual and functional design on the project). This is the latest in a series of recent accomplishments for Xenophile, and surely not the last. Congrats, gang!
 
     
 
   
 
  ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  0 Comments  
 
   
 
 
     
 
     
[ Detailed Search ]
Clickable Conversation
5224 comments
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL

Accessibility:

TEXT

Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.