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  Review: “Apex”  
Posted 2003-04-15 by Tony Walsh
Apex (Xbox)

Publisher: Infogrames
Developer: Milestone
Price: Approx. $36 USD
Availability: Now

I am one hundred percent secure in my assertion that the Apex is the best-looking Atari racing game I have ever played. I mean, the last Atari racing game I played was Pole Position, so I wholeheartedly concur with the Official Xbox Magazine, who awarded Apex a stunning 8.9 out of 10 rating for being "�the best-looking racing game [they've] ever seen." The stunning part is why they didn't give this game a "9." Come on, you're the official Xbox magazine for cryin' out loud, don't you think you can spare a tenth of a percent?

It's pretty hard to beat Pole Position for game play. It is a classic arcade game after all, and nobody�NOBODY�is going to mess with my nostalgia here, so we're just going to mention Apex is kind of a combo of racing and designing cars. We're going to mention this because as far as the "designing cars" goes, you really can't get away with a whole lot. Despite the zillions of features and factors that define a car, you only get three areas of customization. And you only get one�"Driving Style" at the start of the game. You have to unlock the other ones after winning racing circuits.

But hey, the graphics are awesome. Gran Turismo might as well go drown itself in motor oil, or maybe park itself in a small garage and leave the engine running or drive off a cliff or something. You'd better appreciate the graphics, because the physics system in Apex is pretty nutty. Who knew colliding with another car would actually make you go faster? And despite the bonus of a customizable soundtrack, the overall sound is sub par. On planet Apex, all cars make the same noise. Rrrrrrrrrrrrrrrrr�

At the end of the day, you've got at least as much game play as Atari's Pole Position here, but way, way better graphics! Kiss an afternoon goodbye and then bring Apex back to the rental store.
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