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  ‘Second Life’ Registrations Triple in 4 Months, Concurrency Nearly Doubles  
Posted 2006-12-08 by Tony Walsh
Back in September, 2006, the total number of Second Life registrants reached the 600k mark, with the number of users online concurrently hovering around 10k. At the time, this marked a 100% increase in registrations and 25% increase in concurrency over a 2-month period (clickback for more info). Since September, registrations have roughly tripled to 1.87M, with concurrency almost doubling, peaking at around 18k users.

Reuters reports that registration doubled between September and November, but that "the total amount of time that Second Life residents spent in-world rose 29 percent to 6.4 million hours..." The number of virtual-land owners (those who rent it for a monthly fee from Linden Lab) also rose 29%.

Summarily, what we seem to be seeing here is that despite the number of sign-ups doubling and tripling, the number of those who actually participate in Second Life's virtual world isn't following suit. Naturally, the Second Life experience isn't for everyone--as I and others on this blog have said, the new-user experience leaves a lot to be desired. Linden Lab CEO Philip Rosedale said last month that Second Life's retention rate was about 10%. With the virtual world under a particularly heavy crush this month due to a continuing influx in new users and resultant strain on its technical architecture, a 10% retention rate might be as much as it can reasonably handle for the foreseeable future.
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Comment posted by SpaceQ
December 12, 2006 @ 5:54 am
As it is my first post here:

+Thank you for website about virtual worlds with different point of view.

-Its good to compare your previouse prognostics about possible problems of SL to scale.
Surely there are scaling problems but on different level than you anticipated. Comparing/evolving prognostics would be welcomed.

My view on things:
Maybe goal is not to bring Manhaten to 1000s of concurrent users but to bring Manhatan in usable state for one person. That doens't require to see 1000s of ppl contrary max 100s is enough.

Even in real life you skip the store if there are 1000s ppl around you 5-20 is fine as you migth find it usefull.
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