Clickable Culture   Official Research Blog of Phantom Compass
  ‘Second Life’ Stats:  Early 2006  
Posted 2006-03-06 by Tony Walsh
In a recent presentation at Google, Philip Rosedale and Cory Ondrejka of Linden Lab revealed a fresh batch of statistics related to the server and client side of Second Life, Linden Lab's virtual world. Note that the stats were cited conversationally and not in a prepared statement:
  • There are 2,000 "simulators" used for Second Life, constituing 125 square kilometers of virtual reality.
  • 25% of Second Life's users are from outside the USA, with UK the second-largest country of origin.
  • The average age of users is 32, and the median age of users is 36.
  • 43% of users are female, 50% are female "by use."
  • Linden Lab stores 15 terrabytes of user-created data on its servers.
  • There are $5 million USD in virtual transactions per month conducted between users.
  • 180,000 distinct objects were sold in a 30-day period roughly spanning Feburary, 2006.
  • 75% of users are buyers, 25% are sellers.
  • "low hundreds" of members call Second Life their full-time job
  • Anshe Chung, Second Life's most notable land baron, makes $175k per year flipping virtual real estate.
  ... share via email digg bloglines fark reddit newsvine simpy blogmarks magnolia  
Comment posted by csven
March 6, 2006 @ 2:32 pm
I just finished watching it. Thanks for catching the difference between the 32 and 36. One bit that was mentioned that I found interesting was that something like 25,000 users were logging on daily.

Plenty of good info in the vid.
Comment posted by nimrod yaffle
March 7, 2006 @ 11:20 am
I liked the bit where he said Anshe made 175k a year, that's crazy, grats to her!
[ Detailed Search ]
Clickable Conversation
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'

yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?

I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please

Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool

Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please

It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?

@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy? get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?

The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?

Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock

Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL



Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.