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  ‘Second Life’ Stats Expanded:  Early 2006  
Posted 2006-03-07 by Tony Walsh
More statistics were revealed today regarding the virtual world of Second Life. Cory Ondrejka of Linden Lab appeared at ETech 2006 today and expanded on details presented in a recent Google Talk.

I've compiled the new information from two sources on-site at ETech (Words and Oren Sreebny's Weblog) and compared this to the previous set of stats for reference. As with the earlier statistics, it's not likely these are concrete numbers. Note the discrepencies between the stat sets and make of them what you will.

source: Google Talks [notes]
March 1, 2006
source: via ETech 2006 notes [1,2]
March 7, 2006
There are 2,000 "simulators" used for Second Life, constituing 125 square kilometers of virtual reality. Second Life currently runs on about 2,000 individual servers.
25% of Second Life's users are from outside the USA, with UK the second-largest country of origin. --
The average age of users is 32, and the median age of users is 36. Median age is 36.
43% of users are female, 50% are female "by use." Gender split in Second Life: 50% male, 50% female. All in-world top 10 lists are dominated by women.
Linden Lab stores 15 terrabytes of user-created data on its servers. --
There are $5 million USD in virtual transactions per month conducted between users. $6.5 million USD in transactions took place in the last 30 days since March 7, 2006.
180,000 distinct objects were sold in a 30-day period roughly spanning Feburary, 2006. 240,000 distinct objects were sold in the last 30 days since March 7, 2006. Transactions each average $1 USD.
75% of users are buyers, 25% are sellers. 70% of SL's population create things using 25% of their time in-world.
"low hundreds" of members call Second Life their full-time job 35% of adults say they spend more time online than working.
Anshe Chung, Second Life's most notable land baron, makes $175k per year flipping virtual real estate. One "expert" resident is making $150k per year doing real estate speculation.
25,000 users logging in daily (thanks, csven) Users spend a collective 90k hours per day inside Second Life in the last 30 days since March 7, 2006.
-- $800k USD exchanged using the LindeX in the last 30 days since March 7, 2006.
-- 75 million instant messages relayed in Second Life in the last 30 days since March 7, 2006.
-- 5,000 residents (15% of total population) have written 12,000 original scripts in the last 7 days for a total of 2.5m lines of code per week.
-- 17 different universities are teaching in Second Life.
-- Second Life is growing at a rate of 15% per month.
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Comment posted by Burke Prefect
March 8, 2006 @ 11:18 am
Hmmm. It's early for me, but is 2,5000 a number, or are you using the scripting engine as your calculator?

Hooray for SL. Send more noobs so we can make more money from them!
Comment posted by Tony Walsh
March 8, 2006 @ 11:20 am
Thanks for the correction, Burke :)
I misplaced the comma. It's like I work for NASA!
Comment posted by Burke Prefect
March 8, 2006 @ 6:16 pm
Well. You're not landing a probe, so we should be safe.
Comment posted by Prokofy Neva
March 10, 2006 @ 10:03 am
Good legwork, Tony! I wonder if any of the discrepancies are caused simply by 30 days passing. It's true that the world really is growing at a tremendous velocity. All you have to do is go and look at the BulkAuction sims of huge 40 blocks which Anshe and a few others bought, which are nearly all sold out -- as in people, many new, buying land.

The figure of $175,000 or $150,000 (or last year it was $40,000) cited so often for Anshe is hard to check. I wonder if it reflects gross income, before tier is paid for. Anshe owns more than 100 private islands and has some 500 customers just in the Dreamlands continent where there were are deeded parcels. That doesn't even begin to include all her mainland holdings and then there's the BulkAuction. She wins a good chunk of the auctions. Recently she and her staff swarmed through the world and bought up all the prime real estate, including the retail priced parcels of other barons, and reset the prices to double or more their previous amount. Those began selling, and that must have garnered her quite a bit. It was a bold move to even further monopolize the market.

The "female by use" concept -- is that referring to the RL males who appear as SL females. SL is often described as the place where "the men are men...and so are a lot of the women."
Comment posted by Tony Walsh
March 11, 2006 @ 9:44 pm
I'm not sure what to make of these numbers. I suspect they're pretty fuzzy, since there seem to be a couple of notable differences that are difficult to explain by a 30-day time lapse.

I really don't know what LL was on about with that "by use" phrase. Do they keep track of avatar gender? I suppose they could if they wanted to, and cross-reference that with the gender of the players. That'd be an interesting stat!
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