Clickable Culture   Official Research Blog of Phantom Compass
  ‘Seed’ Non-Violent MMO:  First Impression  
 
 
Posted 2006-05-03 by Tony Walsh
 
 
     
 
After taking the time to download, patch, and set up an account for the just-launched Seed, a cartoony massively-multiplayer online game set in sci-fi future, I am struck by how much this non-violent game makes me want to smash something. The game is beta-quality at best, with bugs and missing features so substantial that I cancelled my account only after 2 minutes of "play" time. It took me at least 45 minutes to sort out being able to launch the game successfully, only to find out I can't remap the controls for the game (that functionality is not yet complete) and can't change the graphics settings (looks mighty low-res to me).

It is ridiculous that Seed is accepting paid subscriptions, when the game is nowhere near finished, let alone polished. Although I had signed up for (and subsequently cancelled) my free, 14-day subscription, I regret ever giving Runestone Game Development my credit card number. The fact that the company would pass off Seed as a complete game doesn't inspire me with confidence about the safety of my user data.
 
     
 
   
 
  ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  0 Comments  
 
   
 
 
     
 
     
[ Detailed Search ]
Clickable Conversation
5224 comments
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL

Accessibility:

TEXT

Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.