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  ‘Seed’ Non-Violent MMO:  First Impression  
Posted 2006-05-03 by Tony Walsh
After taking the time to download, patch, and set up an account for the just-launched Seed, a cartoony massively-multiplayer online game set in sci-fi future, I am struck by how much this non-violent game makes me want to smash something. The game is beta-quality at best, with bugs and missing features so substantial that I cancelled my account only after 2 minutes of "play" time. It took me at least 45 minutes to sort out being able to launch the game successfully, only to find out I can't remap the controls for the game (that functionality is not yet complete) and can't change the graphics settings (looks mighty low-res to me).

It is ridiculous that Seed is accepting paid subscriptions, when the game is nowhere near finished, let alone polished. Although I had signed up for (and subsequently cancelled) my free, 14-day subscription, I regret ever giving Runestone Game Development my credit card number. The fact that the company would pass off Seed as a complete game doesn't inspire me with confidence about the safety of my user data.
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