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  ‘SLATENight’ Magazine Needs Writers  
 
 
Posted 2006-08-28 by Tony Walsh
 
 
     
 
Slatenight, a recently-launched Second Life arts and entertainment magazine, is looking for writers to add to its already substantial roster. According to editor Anya Ixchel, the magazine "aims to be a guide to all things creative, imaginative and fun in SL. Slatenight has several position vacant for writers who are able to offer both reporting and commentary / critique on topics of: roleplaying, gaming, art and music in Second Life. Interested writers should apply to [anya at slatenight dot com] for further details." The debut issue of Slatenight is available on the web, via PDF, and inside the world of Second Life through the magazine's HQ.

Other in-world media publications include The Metaverse Messenger and SLBusiness. Embedded reports from Second Life can be found through tabloid The Second Life Herald and James Au's New World Notes.
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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