Clickable Culture   Official Research Blog of Phantom Compass
  Social ‘Second Life’ Survey Seeks Subjects  
Posted 2006-04-04 by Tony Walsh
Author, academic, and admirable action-hero Aleks Krotoski has launched the survey portion of her inquiry into the social structure of the virtual world Second Life as part of her PhD work at the University of Surrey: "The goals of the research are to understand who talks with whom, to follow information as it spreads around the virtual world, and to uncover which groups and cliques are most integral to the social life of Second Life." Krotoski is hoping to hear from as many residents of Second Life as possible to get the best possible representation of the virtual world's communication patterns.

The confidential survey, which takes about 30 minutes to complete, can be found on the web, and also inside Second Life at the Social Simulation Research Lab. Participants are advised to keep their in-world Calling Card list available, as part of the survey involves typing in names of friends and acquaintances--all names will be kept confidential, and no names will be used in forthcoming informal and formal results. Krotoski (known as Mynci Gorky in Second Life) will be holding an information session in-world at her Social Simulation Research Lab on Thursday 6th April 2006 at 2pm Linden Time (8pm GMT) to discuss the research, ask questions and collect a survey (presumably a second, informal survey). Krotoski's research effort is supported by Linden Lab, makers of Second Life, and is conducted in accordance with the Second Life Research Agreement.
  ... share via email digg bloglines fark reddit newsvine simpy blogmarks magnolia  
[ Detailed Search ]
Clickable Conversation
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'

yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?

I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please

Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool

Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please

It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?

@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy? get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?

The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?

Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock

Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL



Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.