Clickable Culture   Official Research Blog of Phantom Compass
  Sports Camera of the Future  
Posted 2006-01-09 by Tony Walsh
Sports Camera of the Future
Competition gaming outfit Gamecaster has announced the development of its next-generation "camera" hardware, capable of easily integrating traditional camera operations into video game worlds. The "Cybercam Series 2" peripheral bears some resemblance to a standard video game controller, but was built with the input of real sports camera operators and is roughly compatible with the control systems used for broadcast sports cameras.

According to Gamecaster, its Cybercam "enables sports cameramen to get 'inside' the game and sports directors to call an in-game multicamera live switch, transforming competitive video gaming into a thrilling spectator experience for live, Internet and TV viewers." It's not clear what games might be compatible with the Cybercam, although it seems reasonable any game supporting a joystick could accept input from the device.

The company says its camera "also enables our video game publisher and advertising licensees to produce better trailers and commercials, by capturing footage in-game, and reach today's discerning gamers who demand to see what the games actually look like in action before they make a purchase." I'm sure the camera would create some great trailers, but anyone buying a game on the basis of a trailer is likely to be disappointed. One notably unmentioned application for the device is in filming Machinima (movies made using game graphics).

Last week, satellite TV network DIRECTV announced it planned to launch the "Massive Gaming League" in 2006 using "new technology" for in-game camerawork. I suspect the Cybercam is the technology in question.
  ... share via email digg bloglines fark reddit newsvine simpy blogmarks magnolia  
[ Detailed Search ]
Clickable Conversation
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'

yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?

I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please

Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool

Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please

It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?

@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy? get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?

The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?

Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock

Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL



Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.