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  Sports Camera of the Future  
 
 
Posted 2006-01-09 by Tony Walsh
 
 
     
 
Sports Camera of the Future
Competition gaming outfit Gamecaster has announced the development of its next-generation "camera" hardware, capable of easily integrating traditional camera operations into video game worlds. The "Cybercam Series 2" peripheral bears some resemblance to a standard video game controller, but was built with the input of real sports camera operators and is roughly compatible with the control systems used for broadcast sports cameras.

According to Gamecaster, its Cybercam "enables sports cameramen to get 'inside' the game and sports directors to call an in-game multicamera live switch, transforming competitive video gaming into a thrilling spectator experience for live, Internet and TV viewers." It's not clear what games might be compatible with the Cybercam, although it seems reasonable any game supporting a joystick could accept input from the device.

The company says its camera "also enables our video game publisher and advertising licensees to produce better trailers and commercials, by capturing footage in-game, and reach today's discerning gamers who demand to see what the games actually look like in action before they make a purchase." I'm sure the camera would create some great trailers, but anyone buying a game on the basis of a trailer is likely to be disappointed. One notably unmentioned application for the device is in filming Machinima (movies made using game graphics).

Last week, satellite TV network DIRECTV announced it planned to launch the "Massive Gaming League" in 2006 using "new technology" for in-game camerawork. I suspect the Cybercam is the technology in question.
 
     
 
   
 
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Dinozoiks wrote:
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