Clickable Culture   Official Research Blog of Phantom Compass
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Posted 2008-09-03 by Tony Walsh
 
 
     
 
I've been blogging for 9 years this month. Well, maybe 8 considering I haven't posted much since my baby arrived. She's a year old now, and her blog has withered as well.

Here's the deal: I'm not likely going to be posting at Clickable Culture any more. Instead, I'll be moving the conversation to the Phantom Compass blog, where I'll be talking less about myself, and more about the kinds of things my game-making company is up to and interested in. On the plus side, you'll get less navel-gazing meandering. On the minus side, you'll get less navel-gazing meandering.

Hey, if it's meandering you want, I do it 140 characters at a time on Twitter.

Longer-term, I'll be migrating on-topic entries and articles from Clickable Culture over to the Phantom Compass blog, but plan to keep the rest of the Clickable Culture content right where it is. Comments will be locked on the older material eventually.

Thanks for your patronage over the years, I'm not dead, I'm just running a company :)
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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