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  The Games of Facebook  
 
 
Posted 2007-06-28 by Tony Walsh
 
 
     
 
Aside from the obvious "Facebook as a collecting game," the crazy-popular social networking service does provide other avenues for play, made possible by opening itself up as a development platform last month. There are already over 140 game applications available at the time of this writing, ranging from various implementations of folk-game 'Rock, Paper, Scissors,' to Facebook-specific games such as Poke Wars.

As I see it, the advantage to developing a Facebook game is the ability to reach players easily by word of mouth, particularly if the game contains social or viral hooks. The most popular game at this time is (fluff)Friends (more of a virtual pet application than game), which has reached over 656,000 users, followed by branded RoShamBo game Red Bull Roshambull with over 287k users, and a multi-player games network with over 280k users. Moderately-popular games have several thousands of players while the least popular games have a few dozen players or less.

Based on what I'm seeing in the list of games, it can't be too hard to port previously-created material into Facebook (although I'd be interested to know exactly how much effort it takes to slap a Flash game into a Facebook app), and also possible to run one's own monetization systems (such as Google AdSense). Seems like fertile territory for development--might be worth checking the game landscape again in a month or two.
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
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