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  The Retro Roots of ‘Champions Online’  
 
 
Posted 2008-02-22 by Tony Walsh
 
 
     
 
I can't wait to try Champions Online, the MMO adaptation of Champions, my favorite superhero role-playing game (the kind you play sitting around a table). It looks like Cryptic, the developers behind the excellent superhero MMO City of Heroes, is using everything learned from developing good heroic character-creation and game play and fusing this with a time-tested, highly-flexible rules system--City of Heroes Evolved, if you will.

One of the best features of City of Heroes is the ability to customize one's character on a pretty granular level--the feature got CoH publisher NCSoft in trouble with Marvel a few years ago since it was possible to re-create superheroes with copyright-infringing accuracy. Champions Online boasts an even greater degree of customization, with visual effects and tiny costuming details up for fine-tuning.

The main reason I'm happy a Champions MMO is on the way is that it validates the design of the tabletop version--I'm a big advocate of tabletop game design as a gateway to understanding digital gaming. I used to spend a lot of time modifying and extending tabletop rules-systems--Champions was one of easiest games to mash up due to its solid framework. Cool sidenote: A new version of the original Champions RPG is on the way for 2009. Tabletop to MMO to tabletop. Nice.
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
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Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
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Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
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Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
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