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  The ‘Static’ Experience:  Location-Based Audio Drama  
 
 
Posted 2007-03-26 by Tony Walsh
 
 
     
 
Theater-savvy Torontonians will be treated to the launch of Static this week, basking in a "multi-media, interdisciplinary experience" that brings a combination of audio drama, theatrical vignettes, dance performance and interactive installations to York Quay Centre. Via MP3 players, Static's audience tunes into the thoughts of a central character for a tour around the venue, absorbing the event's sights and sounds.

I hope to be able to attend a performance, as I suspect Static may synergize well with alternate reality gaming, pervasive electronic gaming, and live-action gaming. Even knowing as little as I do about what Static has in store of me, I can imagine how an experience like this could easily be made more game-like. Not that I think theater is necessarily improved by game-play, just that I can't help but look at a cross-media experience like Static and think of gaming.

Toronto has a bit of a history in location-based audio experiences, with Murmur (2003) providing curated stories, as told by local people, tied to physical location codes planted around town--dial the code, get the story. Murmur Inc. was named a finalist earlier this year in the Great Canadian Game Competition with its game concept Echelon built on conspiracy themes. At least two recent projects out of the Toronto-based CFC Media Lab have involved location-based audio in game-like modes.
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
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Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
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