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  Toronto Independent Game Conference Flashback  
 
 
Posted 2006-09-04 by Tony Walsh
 
 
     
 
I had the opportunity to present at the newly-established Toronto Independent Game Conference last Friday afternoon, but regrettably wasn't able to attend all 3 days of the event. I was pleasantly surprised by the quality of the conference and its attendees--sometimes indie efforts can be dodgy--and I look forward to participating next year. The small crowd was overwhelmingly white and male, but I'm sure I'll see diversity increase as word gets out about the event. The conference is compact enough for the panels to be useful, and for all attendees to get to know each other, something not usually afforded by larger productions.

Unfortunately I missed Tim Carter's presentation on Serious Games, but managed to catch the entirety of David Hutchison's "Video Games in the Classroom" (I took notes). Hutchison, an excellent speaker, covered some expected and unexpected angles on using games in education--he's authored a book on the topic that I believe will be out by the end of the year.
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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