Clickable Culture   Official Research Blog of Phantom Compass
  “Urban Dead” Browse the Streets  
 
 
Posted 2005-07-03 by Tony Walsh
 
 
     
 
The city of Malton has been evacuated and quarrantined against a virulent outbreak. Remaining citizens now scramble for safety or loot abandoned buildings. The military intends on forcible evacuation. The police and firefighters struggle to maintain order. The dead have risen, and wander Malton's streets. Can they be possibly stopped?

If exploration, profit, protection, or evacuation is what keeps you alive, the newly-launched Urban Dead might be for you. This browser-based massively-multiplayer game is painfully low on tech, but high on imagination, hearkening back to the age of dial-up modems and ASCII graphics. Improvements to the system, such as text chat between players, are already in the works. While the game's zombie population is currently sparse, "a lot more" are promised. I created a Firefighter character for the game, and can't wait to get my axe stained with undead ichor.
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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