Clickable Culture   Official Research Blog of Phantom Compass
  Virtual Agents Set to Evolve  
 
 
Posted 2005-07-14 by Tony Walsh
 
 
     
 
A new virtual world promises to provide Sea-Monkey-style entertainment to science-nerds. The NEW-TIES project, which involves artificially-intelligent agents rather than human-controlled avatars, is based on a peer-to-peer computer platform on a scale "beyond any existing state-of-the-art social simulation," whatever that means. The NEW-TIES project launches September 1, 2005 with the intention of developing an artificial society with its own communication system and methods of cooperation.

The offical site contains few details on the project, but NewScientist.com reports that NEW-TIES will support only 1000 avatars across 50 computers (I assume the system scales infinitely), that agents will need to "eat" to survive, and can reproduce with opposite-sex avatars to produce offspring with inherited traits. Most curious is the ability of agents to communicate by pointing at objects and generating random words to form the basis of a new language. Doesn't sound much different from the average teenager. There's no word yet on whether or not the computerized agents can murder each other. Hey, if they can breed, they should be able to bleed.
 
     
 
   
 
  ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  0 Comments  
 
   
 
 
     
 
     
[ Detailed Search ]
Clickable Conversation
5224 comments
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL

Accessibility:

TEXT

Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.