Clickable Culture   Official Research Blog of Phantom Compass
  Virtual World Bells and Whistles  
 
 
Posted 2007-05-31 by Tony Walsh
 
 
     
 
The Lounge, a small adverworld driven by music and television brands, has hit the Beta 11 milestone (what, no Gold yet?), adding a preview of user housing. According to Lounge-maker Doppleganger, users will be able to get their own loft apartments in 2007. I'm impressed with how far Doppleganger has pushed the Torque engine, which was originally designed for multiplayer games, not virtual worlds per se.

There.com added atmospheric controls for "There Zones" earlier this month. Users who own Zones may now select from various sun/moon and weather settings. Sadly, settings do not include "raining cats and dogs," "raining men," or "pennies from heaven."

Second Life's "sculpties" system has been rolled out for general usage, allowing 3D artists to get more shape out of primitive building-blocks. On a semi-unrelated note, Linden Lab bought its world an atmosphere, adding "WindLight" weather and particle effects to a preview version of Second Life. The new atmosphere is either totally awesome or utter crap, depending on who you talk to.
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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