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  ‘Waking City’:  A Toronto Game  
 
 
Posted 2006-07-10 by Tony Walsh
 
 
     
 
Waking City is a grassroots live-action game taking place this fall in downtown Toronto, Canada. I originally reported on the project early this year, and have since joined "TorGame," the capable team of volunteers creating and managing Waking City. I'm contributing a puzzle or two to the effort, which combines the story-driven mystery of alternate reality games, the frenetic intensity of puzzle hunts, and the passion for the public spaces of urban gaming.

According to the relaunched official site, "For two weeks in September, teams of 5-10 players will pound the pavement, solving fiendish puzzles, uncovering Toronto's secret history, and interacting with the agents of a vast and ancient conspiracy. They'll feel the tug of mystery, the fun of exploration, and thrill of being part of a dynamically unfolding plot." The game takes place between September 16 and 29, 2006. There's currently a public dev-blog available that will give a spoiler-free look at some of the inner workings of the TorGame team. I'm pleased to have the opportunity to work with well-rounded and talented group--it's a first-time effort for the team, although many of the individual members have prior experience relating to live-action gaming.
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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