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  When the Game Feels Real  
 
 
Posted 2006-01-31 by Tony Walsh
 
 
     
 
When the Game Feels Real
Andreas Wieslander's thesis project at Gotland University considered the effects of demonstrating the "feel" of game-play as a marketing tool. From his thesis (unedited): "Lots of products appeal to us at the first glance with its polished, advanced surface, while the game that we keep coming back to play over and over are the ones with game feel like no other." Wieslander tested his idea by taking level 4 from PaRappa The Rapper (one of my favourite games) and applying real-world parameters to it. The result is a three-minute performance of "Cheep Cheep Cooking Chicken's Rap."

In the game level, PaRappa is trying to bake a cake to impress his girlfriend, and is guided to success by television cooking star. In the live version, manly Swedes recreate the level's sensibilities and music with live performers. The impressive project took 10 weeks to complete. Wieslander's thesis can be viewed or downloaded as a PDF file, and the video is available through Google or as a 67MB download.
 
     
 
   
 
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Comment posted by nickbotulism
February 1, 2006 @ 3:09 pm
     
 
that brings back memories... i always found that level really difficult.
 
     
 
     
   
 
 
     
 
     
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Dinozoiks wrote:
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