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  WiiCade Opens Up Flash Control  
Posted 2007-08-28 by Tony Walsh
I had the pleasure of meeting David Stubbs, part of the WiiCade team, yesterday. The WiiCade project allows 90% of the Wiimote's functions to be used with Flash content piped through the Wii's Internet Channel. Although it was previously mandatory to run the WiiCade API through the team's servers, the code was opened up for host-your-own solutions just over a week ago. Indie game developers rejoice!

David demonstrated a couple of simple multi-player Flash games, both of which performed pretty well (a bit of control-lag noticeable), considering how severely the Wii's processing power is tapped--the little white console is not only running the Opera browser, but that browser is running Flash, and some sort of Java-enabled layer through which Wiimote signals are accepted and passed back into Flash. Probably I'm butchering the explanation--all I really care about is that Wiimote-controlled Flash games are now easier for anyone to create, thanks to the WiiCade team.
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Wow! Thanks for that Tony. Just posted a bunch of other tips here... Hope it helps someone... Dino...
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