Clickable Culture   Official Research Blog of Phantom Compass
  WiiWare vs. Everybody Votes  
 
 
Posted 2007-06-30 by Tony Walsh
 
 
     
 
Game Set Watch is polling its readers on the recently-announced WiiWare channel for the Nintendo Wii Console: "Do you want to see Nintendo going after great-looking Flash games or existing indies... Do you want only to see titles that make unique use of the Wiimote, or are ones using the 'classic'-style controls perfectly acceptable? ...is it better to have a more open playing-field, so that we get lots of content from all sizes of creator ...Or should it be a little more highly selective ...?"

Great questions. I'd like to know the answers, too, and I think getting to those answers can be made a function of the WiiWare channel. First, WiiWare would have to be opened up as much as possible. Let rank amateurs in to the same arena as professionals by lowering the barriers to entry--this would include an inexpensive developer fee and some way to fast-track submissions through the ESRB (or some sort of content-filtering) system.

Then, we'd have gamers vote the best games into the spotlight. There's already a voting feature available for the Wii. It's called "Everybody Votes," and allows Wii users to weigh in on lightweight topics like "Sasquatch or Nessie?" What if Everybody Votes was mashed up with WiiWare? Voting could be limited to one vote per console per game, thus reducing or eliminating ballot-stacking. I'd rather have gamers tell me what's worth playing than Nintendo.
 
     
 
   
 
  ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  0 Comments  
 
   
 
 
     
 
     
[ Detailed Search ]
Clickable Conversation
5224 comments
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL

Accessibility:

TEXT

Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.