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  ‘World of Warcraft’: Population 6 Million  
 
 
Posted 2006-03-01 by Tony Walsh
 
 
     
 
Blizzard Entertainment, maker of the hugely popular multiplayer game World of Warcraft, has announced that 6 million customers around the world now pay to play its game. A Spanish-language version of the game is in development, following French, German translations under the arm of WoW Europe.

World of Warcraft hit 5 million subscribers in December, 2005. In November, 2005, its population was 4.5 million, when Blizzard announced it would be expanding WoW to reach Taiwan, Hong Kong, and Macau. In July, 2005, WoW's population was 3.5 million subscribers, with 1.5 coming from China. I might be wrong, but it looks like World of Warcraft is the biggest massively-multiplayer game in history, reaching further around the world than any MMOG before it.
 
     
 
   
 
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  3 Comments  
 
   
 
Comment posted by Burke Prefect
March 1, 2006 @ 7:55 pm
     
 
How many 'active' users is that.
Granted, it's the biggest, besterest MMO of all time, according to the legion of dorkness that surrounds me at work, so who am I to argue.
 
     
 
     
   
 
Comment posted by Tony Walsh
March 1, 2006 @ 8:07 pm
     
 
I suppose someone no longer paying a subscription couldn't fairly be called a customer, so I have to assume Blizzard's 6M refers to paying subscribers. Outside of whether or not they pay, I'm not sure it matters much if they ever log in.

The servers all seem to be suffering from overload with the steady increase in players. Wait times of 10-60 minutes are not unheard of. So there are definitely active customers. I'd be happy if fewer logged in.
 
     
 
     
   
 
Comment posted by Tony Walsh
March 1, 2006 @ 9:12 pm
     
 
Here's Blizzard's definition:

World of Warcraft customers include individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players that have accessed the game over the last thirty days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired pre-paid cards. Customers in licensees' territories are defined along the same rules.
 
     
 
     
   
 
 
     
 
     
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