Clickable Culture   Official Research Blog of Phantom Compass
  Xbox Live:  6 Million Strong  
 
 
Posted 2007-03-06 by Tony Walsh
 
 
     
 
Microsoft is giddy as a sugar-high schoolgirl over its latest Xbox Live stats: Over 6 million gamers are members of the service, spending a cumulative 2.3 billion hours online since the network's launch back in 2002. Microsoft says the 18-34 male audience on Live "is comparable in size to the same audience tuning in to see the most popular network TV shows like CSI or The Office," an appropriate comment give the service's foray into on-demand TV content. With this many eyeballs at stake, can interstitial ads be far behind?

Xbox Live hit 4 million members last October, 2 million members in July, 2005, and 1 million members in July, 2004.
 
     
 
   
 
  ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  5 Comments  
 
   
 
Comment posted by Adrian Crook
March 6, 2007 @ 1:56 pm
     
 
5 billion Msft Points equals $62.5M USD. Not bad!
 
     
 
     
   
 
Comment posted by Tony Walsh
March 6, 2007 @ 5:36 pm
     
 
Not bad indeed! Is that how many points people have bought? Or a projection?
 
     
 
     
   
 
Comment posted by Adrian Crook
March 6, 2007 @ 5:37 pm
     
 
That's how many they have bought already. 5 billion points equals $62.5M USD. Not bad.
 
     
 
     
   
 
Comment posted by Prokofy Neva
March 8, 2007 @ 9:48 pm
     
 
How many of those had Clay Shirky try-me virus?
 
     
 
     
   
 
Comment posted by Tony Walsh
March 8, 2007 @ 9:52 pm
     
 
Not as many as SL, I suspect :) But a good question nonetheless.
 
     
 
     
   
 
 
     
 
     
[ Detailed Search ]
Clickable Conversation
5224 comments
on 4159 entries

Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL

Accessibility:

TEXT

Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.