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  ‘Xbox Live’ To Encompass ‘Windows’  
 
 
Posted 2006-05-10 by Tony Walsh
 
 
     
 
Microsoft plans to bring its Xbox Live online gaming service to its Windows operating system and to mobile phones, the company announced yesterday at E3. The company's "Live Anywhere" program is planned for launch on the Windows Vista operating system this winter with the release of the game Shadowrun. The game will ship simultaneously on Windows Vista and Xbox 360, allowing computer and console gamers to play in the same space. This is made possible by the fact that there's very little difference between the hardware of an XBox 360 and an average Windows-compatible PC. A new line of cross-platform wireless accessories was also announced, including a racing-wheel controller, wireless gaming receiver for Windows, and "Live Vision" camera.

Xbox Live enjoys the patronage of over 3 million gamers, representing 60% of all Xbox owners. Over 90% of Xbox Live users download content from the service's "Marketplace" distribution and micropayment system. In the Marketplace's first 6 months, 18 million downloads were requested. There's no doubt in my mind that a cross-platform Xbox Live, with its strong personalization, communication, networking, commerce and performance-feedback features, will be the dominant online gaming service henceforth (if it isn't already dominating).
 
     
 
   
 
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Dinozoiks wrote:
Wow! Thanks for that Tony. Just posted a bunch of other tips here... http://www.dino.co.uk/labs/2008/45-tips-when-designing-online-content-for-kids/ Hope it helps someone... Dino...
in Dino Burbidge's '10 Things To Remember When Designing For Kids Online'


yes, many of the free little games are crappy. but as an artist who has recently published free content on the itunes app store,…
in Free iPhone Games Are Awful: Strategy?


I vote for popup radial menus. Highlight a bit of text, the push and hold, Sims-style radial menu pops up with Copy, Paste, etc....
in More iPhone Gestures, Please


Hey Tony! A client of mine is looking to hire an internal Flash game dev team to build at a really cool Flash CCG…
in Dipping Into Toronto's Flash Pool


Yeah, there's a lot of weird common sense things I've noticed they've just omitted from the design. No idea why though....
in More iPhone Gestures, Please


It also bears noting there's no mechanism right now for a developer to offer a free trial for the iPhone; the App Store isn't…
in Free iPhone Games Are Awful: Strategy?


@GeorgeR: It's on my shopping list :) I've heard good things about it as well. And Cro Mag Rally. @andrhia: meh, I don't know…
in Free iPhone Games Are Awful: Strategy?


...you get what you pay for, you know? I actually bought Trism based on early buzz, and it's truly a novel mechanic. I've been…
in Free iPhone Games Are Awful: Strategy?


The only one I've heard good things about is Super Monkey Ball. Have you given that a whirl yet?...
in Free iPhone Games Are Awful: Strategy?


Advance warning: this frivolent comment is NOT RELATED or even worth your time ... But whenever i hear "Collada", i think of that SCTV…
in Electric Sheep Builds Its Own Flock


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