Click here for full version
of this page

This Entry: ScreenBurn at SXSW Game Design Competition
Previous Entry: More iPhone Gestures, Please
Next Entry: Spam Headline Uncovers 'Productive Play' Dungeon

ScreenBurn at SXSW Game Design Competition
by Tony Walsh on August 19, 2008 @ 12:10 pm
I've joined the SXSW ScreenBurn advisory board for a third year, and will be helping with the public panel selection process. This year, ScreenBurn seems to be wrapped a little tighter into the Interactive component of the festival, and is bound to get more exposure as a result.

ScreenBurn announced its first game design competition yesterday, aimed at "emerging designers," who merely have to write and package/present a 200-word pitch for their game. The contest opened yesterday. Semi-finalists will be announced in mid-January 2009. These semi-finalists will then construct a 3-minute slideshow presentation that graphically illustrates their concept. Finalists will be chosen to present at the event after the jury reviews these slideshow presentations. There is no fee to enter the Game Design Competition, however, each person may only submit two proposals.

Wish I could play along, I've got a back pocket bursting with ideas. Oh, wait. Those aren't ideas...
[0 trackbacks]