Welcome to the Library Index.
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Article, Interview: Connecting Real Voices Through Virtual Worlds ClickableCulture.com (online), April 2006
Read the full article here Review: Jade Empire Mindjack.com (online), May 2005
[full review] Article: FP Gamerunner Exclaim (print, online), December 2004
[full story - scroll down] Article, Review: Broken Saints (Featurette, DVD Review) Exclaim (print, online), December 2004
DVD Review excerpt: "The genre-busting Broken Saints webisodes spanned 24 chapters over three years, scooping up thousands of rabid fans and millions of viewers. Broken Saints’ motion-graphic story spins gritty contemporary fantasy liberally injected with scenes of grim horror and intertwines the lives of four main characters..." [full story] Review: Halo 2 Mindjack.com (online), November 2004
[full review] Article: Banner Ads Invade Gamespace Mindjack.com (online), September 2004
This new method of marketing allows measurable demographic and exposure data to be collected from the elusive online gaming community, targeting dynamically-downloaded advertisements at specific demographics. The promise of a new revenue stream is obviously attractive to advertisers and game publishers, but will the idea win over gamers? [full story] Review: Doom 3 Mindjack.com (online), August 2004
Launched August 2004, Doom 3 represents one of the largest leaps in the first-person shooter genre since the release of its predecessor, sporting the sleekest game engine ever seen--robust, smooth, and sexy enough to cause more than a few gamers to upgrade or replace their computers for the sole purpose of playing the game. Like the original, Doom 3 will change the face of FPS gaming forevermore. Unfortunately, today's gamers are about to discover that looks aren't everything. [full review] Article: Multiplayer Gaming’s Quiet Revolution Mindjack.com (online), July 2004
The bleachers at Stage Four in Dore are always a good place to avatar-watch, particularly during fashion-shows. Dressed as a tree-man, I am sandwiched between a blue, demon-winged lad and an attractive woman sporting a revealing red jump-suit. I take a moment to appreciate her outfit, and realize she's giving me an appraising glance. Her gaze sweeps from my bark-covered feet to leafy noggin. "Hi, Zero," she says. I grin. Her blue eyes lock onto my yellow ones and she blinks a couple of times, the corners of her mouth appearing to turn up slightly. It takes a few heartbeats before I realize I've been staring. With a flick of the mouse, I break eye-contact. I've blushed in real life. [full story] [syndication via Featurewell.com] Article: My Second Life (Series) ClickableCulture.com (online), June 2004
A multi-part article series launched in mid-April 2004. Here are excerpts from the first installment: "Until yesterday, I'd pretty much sidestepped the entire gamut of Massively Multiplayer Online Games (MMOGs). The two main reasons for this avoidance have been the potentially addictive factor of games such as Evercrack, and the subscription fees involved. I've followed MMOGs—I've even proposed civil disobedience in The Sims Online—but from the sidelines it's just not as fun... "Second Life always interested me to a degree. It's a 3D environment where the order of the day is mainly social interaction. Each user takes the form of one or more "shapes" (avatars) which are completely customizable and generally humanoid. Shapes can be switched at will. Second Life is not exactly a game, although users have created some games within the environment." [list all My Second Life articles] Review: Project Gotham Racing 2 Kaboose Network (online), April 2004
Racers can now compete online against international opponents, bringing a new angle to the Gotham track. [full review]
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