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Snap
on Sportsmanship
[Taoist
Ch'i]
"The way you
approach an opponent is this.
Close your eyes and remember the first days of
playing myth. Not the first day, but after you
figured out presets, formations, troop mixing,
and movement.
You enter a room full of gold and you still have
cutlery. Saying a polite hello, a few emps
acknowledge your presence and then continue to
chat amoungst themselves. Having noting each
players demeanor and ways of speech you
understand how they will play the map and
variant at hand.
You play the game, you win. You say "gg" and
move along.
Do the same."
--
[Rust
Dragon]
"R-E-S-P-E-C-T.
That's a big word. A very important one. A
little respect goes a long, long way.
You might think you are the best Order around.
You might think you are the best Player around.
But what's more important? Your success at the
game, or your reputation in this online
community?
What good is it being the "top" Order, if
everyone thinks your Order is a bunch of
immature pinheads?
Snap has been fortunate to have played practice
and tournament matches with some of the best
Orders out there. A positive experience can go a
long way.
A negative experience can also go a long way.
We've been unfortunate enough to play a very
small number of Orders we'd rather never play
again with again. These Orders made us wait in
inordinate amount of time before, between,
and/or after tournament matches, were generally
either impolite, annoying, confrontational,
immature, and/or contrary. Sadly, these Orders
also tended to engage in bickering amongst
themselves in public, blaming each other for
mistakes, and other embarassing antics. Not a
fun experience by any means.
Myth is not just about *you* and *your* Order.
It's about the participating community as well.
Please think about the impact your behaviour
might have on those around you. Please play
well, play honorably, and accept your wins and
losses with dignity."
--
[He Who Eats
Dung]
"As I've often said in my
rantings over at Soulblighter.com, anonymity in the
online community gives a person the ability to
almost completely avoid any reprocussions for his
actions. With this power comes the responsibility
to act honorably towards others in the community. A
good rule of thumb: Act like the people you're
talking to are about 6'6" and 280, and are standing
in the same room with you instead of not knowing
what hemisphere you live in.
And for those of you who act like wanks, you can't
imagine the great experiences you're missing out on
by not building your reputation as an upstanding
e-citizen. It's a great feeling to have people want
you on their buddy list and you have to tell them,
'Sorry, mine's full, but feel free to hunt me down
any time!' Be
nice."
[ 7-27-98 ]
Carpet
Bombing. Too Legit to Quit.
~Rust
D
What the hell is "carpet
bombing?" It's when you line up your Dwarfs behind
your Fetches, and lob cocktails over the Fetches'
heads. The Fetch then shoot lightning which spanks
the bottles as they come down, causing the
cocktails to shoot wayyy up in the air, raining
hell upon thine enemies. Really.
Some whiners have
complained that this is cheating, like Fetch "chain
lightning" or Trow "air kicking," but I'm tellin'
ya-- IT AIN'T CHEATING!! Not only that, there are
plenty of disadvantages that make it just plain
risky.
Here's why it ain't
cheating:
- The carpeting effect
falls within the scope of Myth's physics engine.
It's just an effect that was never noticed until
after Myth came out, as far as I
know.
- The effect of Fetch
lightning ZAPping away stuff affects all small
objects, including arrows and spears. This can
be used to defend your Fetches from incoming
missile fire. Don't hear anyone complaining
about THAT, do ya?
- Carpeting is not
foolproof. Hell, no. Granted there are some very
practiced individuals out there who are damn
good at carpeting, but for the most part, it's
not very reliable. In fact, if you make a
mistake you can kill most of your Fetches and/or
Dwarfs.
- You can carpet by
accident. Get a few Dwarfs and a few Fetches
together, and occasionally they'll carpet all by
their dang selves. Simply because of where they
are placed and random chance. You don't see
anyone using Fetch Chain Lightning or Trow Air
Kicking by accident, do you?
Some Carpeting
Disadvantages:
- There is a large
random factor involved. This factor can cause
the cocktails to land right in your lap, or
other unsavoury parts of your army. Even if you
do it right, there is no guarantee you'll rain
destruction on your foes. Many cocktails explode
before impact, or are way off
target.
- You have to spend a
lot of your brainpower on carpeting. This takes
away attention from the rest of your army. You
gotta line up your Dwarfs, line up your Fetches,
target the ground, target the ground, target the
ground... all with the right timing. You really
should have better things to do.
- You are a sitting duck
while carpeting, waiting for some angry Trow to
march right up and do a dance all around your
units. This will cause badness if you aren't
paying attention. If you don't know by now, it's
very difficult to STOP Fetches and Dwarfs from
killing each other by accident when in a close
group. Personally I think the Dwarfs feel that
their masculinity is threatened by the
cross-dressing beard-o-phobe Fetch, but that's a
whole other thang.
You got a response to
this? Write Rust
Dragon.
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