Snap, Krackle, Die!

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Snap Rants!

 

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Snap on Sportsmanship

[Taoist Ch'i]

"The way you approach an opponent is this.
Close your eyes and remember the first days of playing myth. Not the first day, but after you figured out presets, formations, troop mixing, and movement.
You enter a room full of gold and you still have cutlery. Saying a polite hello, a few emps acknowledge your presence and then continue to chat amoungst themselves. Having noting each players demeanor and ways of speech you understand how they will play the map and variant at hand.
You play the game, you win. You say "gg" and move along.
Do the same."

--

[Rust Dragon]

"R-E-S-P-E-C-T. That's a big word. A very important one. A little respect goes a long, long way.
You might think you are the best Order around. You might think you are the best Player around. But what's more important? Your success at the game, or your reputation in this online community?
What good is it being the "top" Order, if everyone thinks your Order is a bunch of immature pinheads?
Snap has been fortunate to have played practice and tournament matches with some of the best Orders out there. A positive experience can go a long way.
A negative experience can also go a long way. We've been unfortunate enough to play a very small number of Orders we'd rather never play again with again. These Orders made us wait in inordinate amount of time before, between, and/or after tournament matches, were generally either impolite, annoying, confrontational, immature, and/or contrary. Sadly, these Orders also tended to engage in bickering amongst themselves in public, blaming each other for mistakes, and other embarassing antics. Not a fun experience by any means.
Myth is not just about *you* and *your* Order. It's about the participating community as well. Please think about the impact your behaviour might have on those around you. Please play well, play honorably, and accept your wins and losses with dignity."

--

[He Who Eats Dung]

"As I've often said in my rantings over at Soulblighter.com, anonymity in the online community gives a person the ability to almost completely avoid any reprocussions for his actions. With this power comes the responsibility to act honorably towards others in the community. A good rule of thumb: Act like the people you're talking to are about 6'6" and 280, and are standing in the same room with you instead of not knowing what hemisphere you live in.
And for those of you who act like wanks, you can't imagine the great experiences you're missing out on by not building your reputation as an upstanding e-citizen. It's a great feeling to have people want you on their buddy list and you have to tell them, 'Sorry, mine's full, but feel free to hunt me down any time!' Be nice.
"

 

[ 7-27-98 ] Carpet Bombing. Too Legit to Quit.
~Rust D

What the hell is "carpet bombing?" It's when you line up your Dwarfs behind your Fetches, and lob cocktails over the Fetches' heads. The Fetch then shoot lightning which spanks the bottles as they come down, causing the cocktails to shoot wayyy up in the air, raining hell upon thine enemies. Really.

Some whiners have complained that this is cheating, like Fetch "chain lightning" or Trow "air kicking," but I'm tellin' ya-- IT AIN'T CHEATING!! Not only that, there are plenty of disadvantages that make it just plain risky.

Here's why it ain't cheating:

  • The carpeting effect falls within the scope of Myth's physics engine. It's just an effect that was never noticed until after Myth came out, as far as I know.
  • The effect of Fetch lightning ZAPping away stuff affects all small objects, including arrows and spears. This can be used to defend your Fetches from incoming missile fire. Don't hear anyone complaining about THAT, do ya?
  • Carpeting is not foolproof. Hell, no. Granted there are some very practiced individuals out there who are damn good at carpeting, but for the most part, it's not very reliable. In fact, if you make a mistake you can kill most of your Fetches and/or Dwarfs.
  • You can carpet by accident. Get a few Dwarfs and a few Fetches together, and occasionally they'll carpet all by their dang selves. Simply because of where they are placed and random chance. You don't see anyone using Fetch Chain Lightning or Trow Air Kicking by accident, do you?

Some Carpeting Disadvantages:

  • There is a large random factor involved. This factor can cause the cocktails to land right in your lap, or other unsavoury parts of your army. Even if you do it right, there is no guarantee you'll rain destruction on your foes. Many cocktails explode before impact, or are way off target.
  • You have to spend a lot of your brainpower on carpeting. This takes away attention from the rest of your army. You gotta line up your Dwarfs, line up your Fetches, target the ground, target the ground, target the ground... all with the right timing. You really should have better things to do.
  • You are a sitting duck while carpeting, waiting for some angry Trow to march right up and do a dance all around your units. This will cause badness if you aren't paying attention. If you don't know by now, it's very difficult to STOP Fetches and Dwarfs from killing each other by accident when in a close group. Personally I think the Dwarfs feel that their masculinity is threatened by the cross-dressing beard-o-phobe Fetch, but that's a whole other thang.

You got a response to this? Write Rust Dragon.

 

Contact Kensai at clambert@coe.uga.edu for Order stuff